Модуль:Chemistry Lookup: различия между версиями

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local prototypes = mw.loadData("Module:Chemistry Lookup/data")
local p = {}
local p = {}
p.chem = prototypes.chem
p.react = prototypes.react
p.groupDirection = prototypes.groupDirection
function p.readscalar(frame)
return mw.text.nowiki(p.chem[frame.args[1]][frame.args[2]])
end
function p.readscalarreact(frame)
if p.react[frame.args[1]][frame.args[2]] ~= nil then
return mw.text.nowiki(p.react[frame.args[1]][frame.args[2]])
else
return ""
end
end
function p.getcolor(frame)
return mw.text.nowiki(p.chem[frame.args[1]].color:sub(1, 7))
end
function p.gettextcolor(frame)
local basecol = p.chem[frame.args[1]].color
local red = tonumber(basecol:sub(2, 3), 16)
local grn = tonumber(basecol:sub(4, 5), 16)
local blu = tonumber(basecol:sub(6, 7), 16)
local luminance = math.sqrt(0.241*red*red + 0.691*grn*grn + 0.068*blu*blu)
if luminance > 100 then
return mw.text.nowiki("#000")
else
return mw.text.nowiki("#FFF")
end
end
function p.hasrecipe(frame)
return p.chem[frame.args[1]]["recipes"][1] ~= nil
end
function p.buildboxes(frame)
local out = ""
local group = frame.args[1]
for k in pairs(p.chem) do
if p.chem[k].group == group then
out = out .. frame:expandTemplate{ title = "Chembox", args = { prototype = k }}
elseif group == nil then
out = out .. frame:expandTemplate{ title = "Chembox", args = { prototype = k }}
end
end
return out
end
function p.buildreactboxes(frame)
local out = ""
for k in pairs(p.react) do
if tablelength(p.react[k].effects) ~= 0 then
out = out .. frame:expandTemplate{ title = "Reactionbox", args = { reaction = k }}
end
end
return out
end
function p.buildrecipes(frame)
local chem = frame.args[1]
local out = ""
for id, recipe in pairs(p.chem[chem].recipes) do
out = out .. p.buildreaction(frame, recipe)
end
return out
end


function p.buildreactionext(frame)
-- Other functions omitted for brevity
local react = frame.args[1]
return p.buildreaction(frame, react)
end


function p.buildreaction(frame, react)
function p.buildreaction(frame, react)
local data = p.react[react]
    local data = p.react[react]
local dest = "Chemistry"
    local dest = "Chemistry"
local args = {}
    local args = {}
local i = 0
    local i = 0
for k,v in pairs(data.reactants) do
   
i = i + 1
    -- Processing reactants
local dest = "Chemistry"
    for k, v in pairs(data.reactants) do
if (p.groupDirection[p.chem[k].group] ~= nil) then
        i = i + 1
dest = p.groupDirection[p.chem[k].group]
        local dest = "Chemistry"
end
        if p.chem[k] and p.groupDirection[p.chem[k].group] ~= nil then
args["component-" .. i] = frame:expandTemplate{ title = "Chem Recipe Component", args = { reagent = k, amount = v.amount, dest = dest }}
            dest = p.groupDirection[p.chem[k].group]
end
        end
i = 0
        args["component-" .. i] = frame:expandTemplate{ title = "Chem Recipe Component", args = { reagent = k, amount = v.amount, dest = dest }}
for k,v in pairs(data.products) do
    end
i = i + 1
   
local dest = "Chemistry"
    -- Processing products
if (p.groupDirection[p.chem[k].group] ~= nil) then
    i = 0
dest = p.groupDirection[p.chem[k].group]
    for k, v in pairs(data.products) do
end
        i = i + 1
args["result-" .. i] = frame:expandTemplate{ title = "Chem Recipe Component", args = { reagent = k, amount = v, dest = dest }}
        local dest = "Chemistry"
end
        if p.chem[k] and p.groupDirection[p.chem[k].group] ~= nil then
            dest = p.groupDirection[p.chem[k].group]
if data.effects ~= nil then
        end
args.effects = p.geneffectlist(data.effects, frame, 1)
        args["result-" .. i] = frame:expandTemplate{ title = "Chem Recipe Component", args = { reagent = k, amount = v, dest = dest }}
end
    end
 
   
return frame:expandTemplate{ title = "Chem Box Recipe", args = args }
    -- Processing effects
end
    if data.effects ~= nil then
 
        args.effects = p.geneffectlist(data.effects, frame, 1)
function p.checksatiatesthirst(frame)
    end
local chem = frame.args[1]
local met = p.chem[chem].metabolisms
if met == nil then
return ""
end
for k, v in pairs(met) do
for l, w in pairs(v.effects) do
if w.id == "SatiateThirst" then
return "1"
end
end
end
return ""
end
 
function p.checksatiateshunger(frame)
local chem = frame.args[1]
local met = p.chem[chem].metabolisms
if met == nil then
return ""
end
for k, v in pairs(met) do
for l, w in pairs(v.effects) do
if w.id == "SatiateHunger" then
return "1"
end
end
end
return ""
end
 
function p.haseffects(frame)
local chem = frame.args[1]
local met = p.chem[chem].metabolisms
if met == nil then
return ""
end
for k, v in pairs(met) do
for l, w in pairs(v.effects) do
if w.id ~= "SatiateHunger" and w.id ~= "SatiateThirst" then
return "1"
end
end
end
return ""
end


function p.geneffects(frame, chem)
    return frame:expandTemplate{ title = "Chem Box Recipe", args = args }
if chem == nil then
chem = frame.args[1]
end
local met = p.chem[chem].metabolisms
if met == nil then
return ""
end
local out = ""
for k, v in pairs(met) do
out = out .. "<b>" .. k .. "</b> (" .. v.rate .. " единиц в секунду)\n" .. p.geneffectlist(v.effects, frame, v.rate)
end
return out
end
end


-- Function to generate effect list
function p.geneffectlist(effects, frame, rate)
function p.geneffectlist(effects, frame, rate)
local out = ""
    local out = ""
for l, w in pairs(effects) do
    for l, w in pairs(effects) do
-- Popup Message is ignored on purpose
        if w.id == "HealthChange" then
if w.id == "HealthChange" then
            out = out .. ":" .. p.genhealthchange(w, rate, frame) .. "\n"
out = out .. ":" .. p.genhealthchange(w, rate, frame) .. "\n"
        elseif w.id == "AdjustReagent" then
elseif w.id == "AdjustReagent" then
            out = out .. ":" .. p.genadjustreagent(w, rate, frame) .. "\n"
out = out .. ":" .. p.genadjustreagent(w, rate, frame) .. "\n"
        elseif w.id == "FlammableReaction" then
elseif w.id == "FlammableReaction" then
            out = out .. ":" .. p.genflammablereaction(w, frame) .. "\n"
out = out .. ":" .. p.genflammablereaction(w, frame) .. "\n"
        elseif w.id == "AdjustTemperature" then
elseif w.id == "AdjustTemperature" then
            out = out .. ":" .. p.genadjusttemperature(w, frame) .. "\n"
out = out .. ":" .. p.genadjusttemperature(w, frame) .. "\n"
        elseif w.id == "GenericStatusEffect" then
elseif w.id == "GenericStatusEffect" then
            out = out .. ":" .. p.gengenericstatuseffect(w, frame) .. "\n"
out = out .. ":" .. p.gengenericstatuseffect(w, frame) .. "\n"
        elseif w.id == "ExplosionReactionEffect" then
elseif w.id == "ExplosionReactionEffect" then
            out = out .. ":" .. p.genexplosionreactioneffect(w, frame) .. "\n"
out = out .. ":" .. p.genexplosionreactioneffect(w, frame) .. "\n"
        elseif w.id == "FoamAreaReactionEffect" then
elseif w.id == "FoamAreaReactionEffect" then
            out = out .. ":" .. p.genfoamareareactioneffect(w, frame) .. "\n"
out = out .. ":" .. p.genfoamareareactioneffect(w, frame) .. "\n"
        elseif w.id == "SmokeAreaReactionEffect" then
elseif w.id == "SmokeAreaReactionEffect" then
            out = out .. ":" .. p.gensmokeareareactioneffect(w, frame) .. "\n"
out = out .. ":" .. p.gensmokeareareactioneffect(w, frame) .. "\n"
        elseif w.id == "ModifyBleedAmount" then
elseif w.id == "ModifyBleedAmount" then
            out = out .. ":" .. p.genmodifybleedamount(w, frame) .. "\n"
out = out .. ":" .. p.genmodifybleedamount(w, frame) .. "\n"
        end
end
    end
end
    return out
return out
end
end


-- Function to handle SmokeAreaReactionEffect
function p.gensmokeareareactioneffect(r, frame)
function p.gensmokeareareactioneffect(r, frame)
if r.conditions ~= nil then  
    local conds = ""
conds = p.genconds(r.conditions, frame)
    if r.conditions ~= nil then  
end
        conds = p.genconds(r.conditions, frame)
return frame:expandTemplate{ title = "SmokeAreaReactionEffect", args = { when = conds, prob = r.probability }}
    end
    return frame:expandTemplate{ title = "SmokeAreaReactionEffect", args = { when = conds, prob = r.probability }}
end
end


-- Function to handle FoamAreaReactionEffect
function p.genfoamareareactioneffect(r, frame)
function p.genfoamareareactioneffect(r, frame)
if r.conditions ~= nil then  
    local conds = ""
conds = p.genconds(r.conditions, frame)
    if r.conditions ~= nil then  
end
        conds = p.genconds(r.conditions, frame)
return frame:expandTemplate{ title = "FoamAreaReactionEffect", args = { when = conds, prob = r.probability }}
    end
    return frame:expandTemplate{ title = "FoamAreaReactionEffect", args = { when = conds, prob = r.probability }}
end
end


-- Function to handle ExplosionReactionEffect
function p.genexplosionreactioneffect(r, frame)
function p.genexplosionreactioneffect(r, frame)
if r.conditions ~= nil then  
    local conds = ""
conds = p.genconds(r.conditions, frame)
    if r.conditions ~= nil then  
end
        conds = p.genconds(r.conditions, frame)
return frame:expandTemplate{ title = "ExplosionReactionEffect", args = { when = conds, prob = r.probability }}
    end
    return frame:expandTemplate{ title = "ExplosionReactionEffect", args = { when = conds, prob = r.probability }}
end
end


-- Function to handle GenericStatusEffect
function p.gengenericstatuseffect(r, frame)
function p.gengenericstatuseffect(r, frame)
if r.conditions ~= nil then  
    local conds = ""
conds = p.genconds(r.conditions, frame)
    if r.conditions ~= nil then  
end
        conds = p.genconds(r.conditions, frame)
return frame:expandTemplate{ title = "GenericStatusEffect", args = { key = r.Key, type = r.Type, time = r.Time, refresh = r.Refresh, when = conds, prob = r.probability }}
    end
    return frame:expandTemplate{ title = "GenericStatusEffect", args = { key = r.Key, type = r.Type, time = r.Time, refresh = r.Refresh, when = conds, prob = r.probability }}
end
end


-- Function to handle AdjustTemperature
function p.genadjusttemperature(r, frame)
function p.genadjusttemperature(r, frame)
if r.conditions ~= nil then  
    local conds = ""
conds = p.genconds(r.conditions, frame)
    if r.conditions ~= nil then  
end
        conds = p.genconds(r.conditions, frame)
return frame:expandTemplate{ title = "AdjustTemperature", args = { amount = r.Amount, when = conds, prob = r.probability }}
    end
    return frame:expandTemplate{ title = "AdjustTemperature", args = { amount = r.Amount, when = conds, prob = r.probability }}
end
end


-- Function to handle FlammableReaction
function p.genflammablereaction(r, frame)
function p.genflammablereaction(r, frame)
if r.conditions ~= nil then
    local conds = ""
conds = p.genconds(r.conditions, frame)
    if r.conditions ~= nil then  
end
        conds = p.genconds(r.conditions, frame)
return frame:expandTemplate{ title = "FlammableReaction", args = { multiplier = r.Multiplier, when = conds, prob = r.probability }}
    end
end
    return frame:expandTemplate{ title = "FlammableReaction", args = { multiplier = r.Multiplier, when = conds, prob = r.probability }}
 
function p.genflammablereaction(r, frame)
if r.conditions ~= nil then  
conds = p.genconds(r.conditions, frame)
end
return frame:expandTemplate{ title = "FlammableReaction", args = { multiplier = r.Multiplier, when = conds, prob = r.probability }}
end
end


-- Function to handle AdjustReagent
function p.genadjustreagent(r, rate, frame)
function p.genadjustreagent(r, rate, frame)
if r.conditions ~= nil then  
    local conds = ""
conds = p.genconds(r.conditions, frame)
    if r.conditions ~= nil then  
end
        conds = p.genconds(r.conditions, frame)
return frame:expandTemplate{ title = "AdjustReagent", args = { amount = r.Amount, reagent = r.Reagent, when = conds, prob = r.probability }}
    end
    return frame:expandTemplate{ title = "AdjustReagent", args = { amount = r.Amount, reagent = r.Reagent, when = conds, prob = r.probability }}
end
end


-- Function to handle ModifyBleedAmount
function p.genmodifybleedamount(r, frame)
function p.genmodifybleedamount(r, frame)
if r.conditions ~= nil then  
    local conds = ""
conds = p.genconds(r.conditions, frame)
    if r.conditions ~= nil then  
end
        conds = p.genconds(r.conditions, frame)
return frame:expandTemplate{ title = "ModifyBleedAmount", args = { amount = r.Amount, when = conds, prob = r.probability }}
    end
    return frame:expandTemplate{ title = "ModifyBleedAmount", args = { amount = r.Amount, when = conds, prob = r.probability }}
end
end


-- Function to handle HealthChange
function p.genhealthchange(h, rate, frame)
function p.genhealthchange(h, rate, frame)
local healst = {}
    local healst = {}
local dealst = {}
    local dealst = {}
local r = 1.0 / rate
    local r = 1.0 / rate
if h.damage.types ~= nil then
   
for k, v in pairs(h.damage.types) do
    -- Handling damage types
if v < 0 then
    if h.damage.types ~= nil then
healst[k] = v * r
        for k, v in pairs(h.damage.types) do
else
            if v < 0 then
dealst[k] = v * r
                healst[k] = v * r
end
            else
end
                dealst[k] = v * r
end
            end
        end
if h.damage.groups ~= nil then
    end
for k, v in pairs(h.damage.groups) do
   
if v < 0 then
    -- Handling damage groups
healst[k] = v * r
    if h.damage.groups ~= nil then
else
        for k, v in pairs(h.damage.groups) do
dealst[k] = v * r
            if v < 0 then
end
                healst[k] = v * r
end
            else
end
                dealst[k] = v * r
            end
local heals = hchangelist(healst, frame)
        end
local deals = hchangelist(dealst, frame)
    end
local conds = nil
   
if h.conditions ~= nil then  
    local heals = hchangelist(healst, frame)
conds = p.genconds(h.conditions, frame)
    local deals = hchangelist(dealst, frame)
end
    local conds = nil
return frame:expandTemplate{ title = "HealthChange", args = { heals = heals, deals = deals, when = conds, prob = h.probability }}
    if h.conditions ~= nil then  
        conds = p.genconds(h.conditions, frame)
    end
    return frame:expandTemplate{ title = "HealthChange", args = { heals = heals, deals = deals, when = conds, prob = h.probability }}
end
end


-- Helper function for generating health change list
function hchangelist(l, frame)
function hchangelist(l, frame)
out = ""
    local out = ""
local len = tablelength(l)
    local len = tablelength(l)
local i = 0
    local i = 0
for k, v in pairs(l) do
    for k, v in pairs(l) do
i = i + 1
        i = i + 1
if len == i and i ~= 1 then
        if len == i and i ~= 1 then
out = out .. ", and "
            out = out .. ", and "
elseif i ~= 1 then
        elseif i ~= 1 then
out = out .. ", "
            out = out .. ", "
end
        end
out = out .. hchange(k, v, frame)
        out = out .. hchange(k, v, frame)
end
    end
return out
    return out
end
end


-- So we can make it fancy later
-- Helper function for health change
function hchange(ty, amnt, frame)
function hchange(ty, amnt, frame)
return frame:expandTemplate{ title = "HealthModifier", args = { adj = amnt, kind = ty } }
    return frame:expandTemplate{ title = "HealthModifier", args = { adj = amnt, kind = ty } }
end
end


-- Function to generate conditions
function p.genconds(conds, frame)
function p.genconds(conds, frame)
out = ""
    local out = ""
local len = tablelength(conds)
    local len = tablelength(conds)
local i = 0
    local i = 0
for k, v in pairs(conds) do
    for k, v in pairs(conds) do
i = i + 1
        i = i + 1
if len == i and i ~= 1 then
        if len == i and i ~= 1 then
out = out .. ", and "
            out = out .. ", and "
elseif i ~= 1 then
        elseif i ~= 1 then
out = out .. ", "
            out = out .. ", "
end
        end
out = out .. p.gencond(v, frame)
        out = out .. p.gencond(v, frame)
end
    end
return out
    return out
end
end


-- Function to generate individual condition
function p.gencond(c, frame)
function p.gencond(c, frame)
if c.id == "TotalDamage" then
    if c.id == "TotalDamage" then
return frame:expandTemplate{ title = "TotalDamage", args = { min = c.Min, max = c.Max } }
        return frame:expandTemplate{ title = "TotalDamage", args = { min = c.Min, max = c.Max } }
elseif c.id == "ReagentThreshold" then
    elseif c.id == "ReagentThreshold" then
return frame:expandTemplate{ title = "ReagentThreshold", args = { min = c.Min, max = c.Max, reagent = c.Reagent } }
        return frame:expandTemplate{ title = "ReagentThreshold", args = { min = c.Min, max = c.Max, reagent = c.Reagent } }
elseif c.id == "OrganType" then
    elseif c.id == "OrganType" then
return frame:expandTemplate{ title = "OrganType", args = { shouldhave = c.ShouldHave, type = c.Type } }
        return frame:expandTemplate{ title = "OrganType", args = { shouldhave = c.ShouldHave, type = c.Type } }
elseif c.id == "Temperature" then
    elseif c.id == "Temperature" then
return frame:expandTemplate{ title = "Temperature", args = {  min = c.Min, max = c.Max } }
        return frame:expandTemplate{ title = "Temperature", args = {  min = c.Min, max = c.Max } }
end
    end
return ""
    return ""
end
end


-- Function to get the length of a table
function tablelength(T)
function tablelength(T)
  local count = 0
    local count = 0
  for _ in pairs(T) do count = count + 1 end
    for _ in pairs(T) do count = count + 1 end
  return count
    return count
end
 
function has_value(tab, val)
    for index, value in ipairs(tab) do
        if value[1] == val then
            return true
        end
    end
 
    return false
end
 
function strsplit(inputstr, seperator)
        if seperator == nil then
                seperator = ","
        end
        local t={}
        for str in string.gmatch(inputstr, "([^"..seperator.."]+)") do
                table.insert(t, str)
        end
        return t
end
end


return p
return p

Версия от 22:27, 29 июня 2024

Для документации этого модуля может быть создана страница Модуль:Chemistry Lookup/doc

local p = {}

-- Other functions omitted for brevity

function p.buildreaction(frame, react)
    local data = p.react[react]
    local dest = "Chemistry"
    local args = {}
    local i = 0
    
    -- Processing reactants
    for k, v in pairs(data.reactants) do
        i = i + 1
        local dest = "Chemistry"
        if p.chem[k] and p.groupDirection[p.chem[k].group] ~= nil then
            dest = p.groupDirection[p.chem[k].group]
        end
        args["component-" .. i] = frame:expandTemplate{ title = "Chem Recipe Component", args = { reagent = k, amount = v.amount, dest = dest }}
    end
    
    -- Processing products
    i = 0
    for k, v in pairs(data.products) do
        i = i + 1
        local dest = "Chemistry"
        if p.chem[k] and p.groupDirection[p.chem[k].group] ~= nil then
            dest = p.groupDirection[p.chem[k].group]
        end
        args["result-" .. i] = frame:expandTemplate{ title = "Chem Recipe Component", args = { reagent = k, amount = v, dest = dest }}
    end
    
    -- Processing effects
    if data.effects ~= nil then
        args.effects = p.geneffectlist(data.effects, frame, 1)
    end

    return frame:expandTemplate{ title = "Chem Box Recipe", args = args }
end

-- Function to generate effect list
function p.geneffectlist(effects, frame, rate)
    local out = ""
    for l, w in pairs(effects) do
        if w.id == "HealthChange" then
            out = out .. ":" .. p.genhealthchange(w, rate, frame) .. "\n"
        elseif w.id == "AdjustReagent" then
            out = out .. ":" .. p.genadjustreagent(w, rate, frame) .. "\n"
        elseif w.id == "FlammableReaction" then
            out = out .. ":" .. p.genflammablereaction(w, frame) .. "\n"
        elseif w.id == "AdjustTemperature" then
            out = out .. ":" .. p.genadjusttemperature(w, frame) .. "\n"
        elseif w.id == "GenericStatusEffect" then
            out = out .. ":" .. p.gengenericstatuseffect(w, frame) .. "\n"
        elseif w.id == "ExplosionReactionEffect" then
            out = out .. ":" .. p.genexplosionreactioneffect(w, frame) .. "\n"
        elseif w.id == "FoamAreaReactionEffect" then
            out = out .. ":" .. p.genfoamareareactioneffect(w, frame) .. "\n"
        elseif w.id == "SmokeAreaReactionEffect" then
            out = out .. ":" .. p.gensmokeareareactioneffect(w, frame) .. "\n"
        elseif w.id == "ModifyBleedAmount" then
            out = out .. ":" .. p.genmodifybleedamount(w, frame) .. "\n"
        end
    end
    return out
end

-- Function to handle SmokeAreaReactionEffect
function p.gensmokeareareactioneffect(r, frame)
    local conds = ""
    if r.conditions ~= nil then 
        conds = p.genconds(r.conditions, frame)
    end
    return frame:expandTemplate{ title = "SmokeAreaReactionEffect", args = { when = conds, prob = r.probability }}
end

-- Function to handle FoamAreaReactionEffect
function p.genfoamareareactioneffect(r, frame)
    local conds = ""
    if r.conditions ~= nil then 
        conds = p.genconds(r.conditions, frame)
    end
    return frame:expandTemplate{ title = "FoamAreaReactionEffect", args = { when = conds, prob = r.probability }}
end

-- Function to handle ExplosionReactionEffect
function p.genexplosionreactioneffect(r, frame)
    local conds = ""
    if r.conditions ~= nil then 
        conds = p.genconds(r.conditions, frame)
    end
    return frame:expandTemplate{ title = "ExplosionReactionEffect", args = { when = conds, prob = r.probability }}
end

-- Function to handle GenericStatusEffect
function p.gengenericstatuseffect(r, frame)
    local conds = ""
    if r.conditions ~= nil then 
        conds = p.genconds(r.conditions, frame)
    end
    return frame:expandTemplate{ title = "GenericStatusEffect", args = { key = r.Key, type = r.Type, time = r.Time, refresh = r.Refresh, when = conds, prob = r.probability }}
end

-- Function to handle AdjustTemperature
function p.genadjusttemperature(r, frame)
    local conds = ""
    if r.conditions ~= nil then 
        conds = p.genconds(r.conditions, frame)
    end
    return frame:expandTemplate{ title = "AdjustTemperature", args = { amount = r.Amount, when = conds, prob = r.probability }}
end

-- Function to handle FlammableReaction
function p.genflammablereaction(r, frame)
    local conds = ""
    if r.conditions ~= nil then 
        conds = p.genconds(r.conditions, frame)
    end
    return frame:expandTemplate{ title = "FlammableReaction", args = { multiplier = r.Multiplier, when = conds, prob = r.probability }}
end

-- Function to handle AdjustReagent
function p.genadjustreagent(r, rate, frame)
    local conds = ""
    if r.conditions ~= nil then 
        conds = p.genconds(r.conditions, frame)
    end
    return frame:expandTemplate{ title = "AdjustReagent", args = { amount = r.Amount, reagent = r.Reagent, when = conds, prob = r.probability }}
end

-- Function to handle ModifyBleedAmount
function p.genmodifybleedamount(r, frame)
    local conds = ""
    if r.conditions ~= nil then 
        conds = p.genconds(r.conditions, frame)
    end
    return frame:expandTemplate{ title = "ModifyBleedAmount", args = { amount = r.Amount, when = conds, prob = r.probability }}
end

-- Function to handle HealthChange
function p.genhealthchange(h, rate, frame)
    local healst = {}
    local dealst = {}
    local r = 1.0 / rate
    
    -- Handling damage types
    if h.damage.types ~= nil then
        for k, v in pairs(h.damage.types) do
            if v < 0 then
                healst[k] = v * r
            else
                dealst[k] = v * r
            end
        end
    end
    
    -- Handling damage groups
    if h.damage.groups ~= nil then
        for k, v in pairs(h.damage.groups) do
            if v < 0 then
                healst[k] = v * r
            else
                dealst[k] = v * r
            end
        end
    end
    
    local heals = hchangelist(healst, frame)
    local deals = hchangelist(dealst, frame)
    local conds = nil
    if h.conditions ~= nil then 
        conds = p.genconds(h.conditions, frame)
    end
    return frame:expandTemplate{ title = "HealthChange", args = { heals = heals, deals = deals, when = conds, prob = h.probability }}
end

-- Helper function for generating health change list
function hchangelist(l, frame)
    local out = ""
    local len = tablelength(l)
    local i = 0
    for k, v in pairs(l) do
        i = i + 1
        if len == i and i ~= 1 then
            out = out .. ", and "
        elseif i ~= 1 then
            out = out .. ", "
        end
        out = out .. hchange(k, v, frame)
    end
    return out
end

-- Helper function for health change
function hchange(ty, amnt, frame)
    return frame:expandTemplate{ title = "HealthModifier", args = { adj = amnt, kind = ty } }
end

-- Function to generate conditions
function p.genconds(conds, frame)
    local out = ""
    local len = tablelength(conds)
    local i = 0
    for k, v in pairs(conds) do
        i = i + 1
        if len == i and i ~= 1 then
            out = out .. ", and "
        elseif i ~= 1 then
            out = out .. ", "
        end
        out = out .. p.gencond(v, frame)
    end
    return out
end

-- Function to generate individual condition
function p.gencond(c, frame)
    if c.id == "TotalDamage" then
        return frame:expandTemplate{ title = "TotalDamage", args = { min = c.Min, max = c.Max } }
    elseif c.id == "ReagentThreshold" then
        return frame:expandTemplate{ title = "ReagentThreshold", args = { min = c.Min, max = c.Max, reagent = c.Reagent } }
    elseif c.id == "OrganType" then
        return frame:expandTemplate{ title = "OrganType", args = { shouldhave = c.ShouldHave, type = c.Type } }
    elseif c.id == "Temperature" then
        return frame:expandTemplate{ title = "Temperature", args = {  min = c.Min, max = c.Max } }
    end
    return ""
end

-- Function to get the length of a table
function tablelength(T)
    local count = 0
    for _ in pairs(T) do count = count + 1 end
    return count
end

return p