Для документации этого модуля может быть создана страница Модуль:Chemistry Lookup/doc
local p = {} -- Other functions omitted for brevity function p.buildreaction(frame, react) local data = p.react[react] local dest = "Chemistry" local args = {} local i = 0 -- Processing reactants for k, v in pairs(data.reactants) do i = i + 1 local dest = "Chemistry" if p.chem[k] and p.groupDirection[p.chem[k].group] ~= nil then dest = p.groupDirection[p.chem[k].group] end args["component-" .. i] = frame:expandTemplate{ title = "Chem Recipe Component", args = { reagent = k, amount = v.amount, dest = dest }} end -- Processing products i = 0 for k, v in pairs(data.products) do i = i + 1 local dest = "Chemistry" if p.chem[k] and p.groupDirection[p.chem[k].group] ~= nil then dest = p.groupDirection[p.chem[k].group] end args["result-" .. i] = frame:expandTemplate{ title = "Chem Recipe Component", args = { reagent = k, amount = v, dest = dest }} end -- Processing effects if data.effects ~= nil then args.effects = p.geneffectlist(data.effects, frame, 1) end return frame:expandTemplate{ title = "Chem Box Recipe", args = args } end -- Function to generate effect list function p.geneffectlist(effects, frame, rate) local out = "" for l, w in pairs(effects) do if w.id == "HealthChange" then out = out .. ":" .. p.genhealthchange(w, rate, frame) .. "\n" elseif w.id == "AdjustReagent" then out = out .. ":" .. p.genadjustreagent(w, rate, frame) .. "\n" elseif w.id == "FlammableReaction" then out = out .. ":" .. p.genflammablereaction(w, frame) .. "\n" elseif w.id == "AdjustTemperature" then out = out .. ":" .. p.genadjusttemperature(w, frame) .. "\n" elseif w.id == "GenericStatusEffect" then out = out .. ":" .. p.gengenericstatuseffect(w, frame) .. "\n" elseif w.id == "ExplosionReactionEffect" then out = out .. ":" .. p.genexplosionreactioneffect(w, frame) .. "\n" elseif w.id == "FoamAreaReactionEffect" then out = out .. ":" .. p.genfoamareareactioneffect(w, frame) .. "\n" elseif w.id == "SmokeAreaReactionEffect" then out = out .. ":" .. p.gensmokeareareactioneffect(w, frame) .. "\n" elseif w.id == "ModifyBleedAmount" then out = out .. ":" .. p.genmodifybleedamount(w, frame) .. "\n" end end return out end -- Function to handle SmokeAreaReactionEffect function p.gensmokeareareactioneffect(r, frame) local conds = "" if r.conditions ~= nil then conds = p.genconds(r.conditions, frame) end return frame:expandTemplate{ title = "SmokeAreaReactionEffect", args = { when = conds, prob = r.probability }} end -- Function to handle FoamAreaReactionEffect function p.genfoamareareactioneffect(r, frame) local conds = "" if r.conditions ~= nil then conds = p.genconds(r.conditions, frame) end return frame:expandTemplate{ title = "FoamAreaReactionEffect", args = { when = conds, prob = r.probability }} end -- Function to handle ExplosionReactionEffect function p.genexplosionreactioneffect(r, frame) local conds = "" if r.conditions ~= nil then conds = p.genconds(r.conditions, frame) end return frame:expandTemplate{ title = "ExplosionReactionEffect", args = { when = conds, prob = r.probability }} end -- Function to handle GenericStatusEffect function p.gengenericstatuseffect(r, frame) local conds = "" if r.conditions ~= nil then conds = p.genconds(r.conditions, frame) end return frame:expandTemplate{ title = "GenericStatusEffect", args = { key = r.Key, type = r.Type, time = r.Time, refresh = r.Refresh, when = conds, prob = r.probability }} end -- Function to handle AdjustTemperature function p.genadjusttemperature(r, frame) local conds = "" if r.conditions ~= nil then conds = p.genconds(r.conditions, frame) end return frame:expandTemplate{ title = "AdjustTemperature", args = { amount = r.Amount, when = conds, prob = r.probability }} end -- Function to handle FlammableReaction function p.genflammablereaction(r, frame) local conds = "" if r.conditions ~= nil then conds = p.genconds(r.conditions, frame) end return frame:expandTemplate{ title = "FlammableReaction", args = { multiplier = r.Multiplier, when = conds, prob = r.probability }} end -- Function to handle AdjustReagent function p.genadjustreagent(r, rate, frame) local conds = "" if r.conditions ~= nil then conds = p.genconds(r.conditions, frame) end return frame:expandTemplate{ title = "AdjustReagent", args = { amount = r.Amount, reagent = r.Reagent, when = conds, prob = r.probability }} end -- Function to handle ModifyBleedAmount function p.genmodifybleedamount(r, frame) local conds = "" if r.conditions ~= nil then conds = p.genconds(r.conditions, frame) end return frame:expandTemplate{ title = "ModifyBleedAmount", args = { amount = r.Amount, when = conds, prob = r.probability }} end -- Function to handle HealthChange function p.genhealthchange(h, rate, frame) local healst = {} local dealst = {} local r = 1.0 / rate -- Handling damage types if h.damage.types ~= nil then for k, v in pairs(h.damage.types) do if v < 0 then healst[k] = v * r else dealst[k] = v * r end end end -- Handling damage groups if h.damage.groups ~= nil then for k, v in pairs(h.damage.groups) do if v < 0 then healst[k] = v * r else dealst[k] = v * r end end end local heals = hchangelist(healst, frame) local deals = hchangelist(dealst, frame) local conds = nil if h.conditions ~= nil then conds = p.genconds(h.conditions, frame) end return frame:expandTemplate{ title = "HealthChange", args = { heals = heals, deals = deals, when = conds, prob = h.probability }} end -- Helper function for generating health change list function hchangelist(l, frame) local out = "" local len = tablelength(l) local i = 0 for k, v in pairs(l) do i = i + 1 if len == i and i ~= 1 then out = out .. ", and " elseif i ~= 1 then out = out .. ", " end out = out .. hchange(k, v, frame) end return out end -- Helper function for health change function hchange(ty, amnt, frame) return frame:expandTemplate{ title = "HealthModifier", args = { adj = amnt, kind = ty } } end -- Function to generate conditions function p.genconds(conds, frame) local out = "" local len = tablelength(conds) local i = 0 for k, v in pairs(conds) do i = i + 1 if len == i and i ~= 1 then out = out .. ", and " elseif i ~= 1 then out = out .. ", " end out = out .. p.gencond(v, frame) end return out end -- Function to generate individual condition function p.gencond(c, frame) if c.id == "TotalDamage" then return frame:expandTemplate{ title = "TotalDamage", args = { min = c.Min, max = c.Max } } elseif c.id == "ReagentThreshold" then return frame:expandTemplate{ title = "ReagentThreshold", args = { min = c.Min, max = c.Max, reagent = c.Reagent } } elseif c.id == "OrganType" then return frame:expandTemplate{ title = "OrganType", args = { shouldhave = c.ShouldHave, type = c.Type } } elseif c.id == "Temperature" then return frame:expandTemplate{ title = "Temperature", args = { min = c.Min, max = c.Max } } end return "" end -- Function to get the length of a table function tablelength(T) local count = 0 for _ in pairs(T) do count = count + 1 end return count end return p